I'd consider myself a veteran gamer and have a game design background, but I wouldn't say I did much more than use common sense. Thus the reason I bother to provide feedback! Anyway, what are your thoughts on the matter? Or am I just dumb and missed an obvious (if undocumented) source for these fragments?Įvery time I read things like this I'm always so very baffled how different everyone's playthrough was than mine. I know I sound rather salty, and while I did get a bit frustrated near the end of my marathon, I did enjoy it. And unless I am misunderstanding something, that seems pretty backwards.īut really, nothing is more backwards than putting almost all sources of fragments to upgrade crush depth well below starting crush depth. In retrospect, it would probably be easier to find the cyclops parts in the comparatively shallow mushroom forest, build it, and use the mod provided by the aurora to search for fragments to upgrade the seamoth. There is so much more to the game that is inaccessible because you can't get air low enough, unless you go to a very specific wreck to get the moon pool, creating a choke point in exploration.Īnd even after getting the moonpool, the vehicle modification station requires you to play tag with reapers in the limited shallow portion of their biomes in order to get the fragments to start going deeper, just 100m at a time. Where the game fails is reasonably allowing the player to overcome the 200m hard cap on depth. So, in my subjective opinion, the very early game has been improved with more consistent, if not repetitive fragments from easily accessible wrecks. I spent about two hours running from reapers and failing to find a single fragment on the seafloor before giving up and calling it a night. Any wrecks that house the relevant fragments are well below seamoth crush depth, and the places they can spawn on the seafloor are dunes and mountains, both reaper havens. Having sorted that out, I looked up where I could find the vehicle upgrade station and just sighed. Inside there was also bits of weaponry and PRAWN suit parts, making it feel like real progression had been made, albeit at a choke point. I ended up resorting to looking wreck locations up on the wiki, and was disappointed to discover that the moonpool could only be found in wrecks quite a ways past the seamoth crush depth save for one, in a shallow part of the grand reef, and even then the wreck was at about 250 meters, requiring the seamoth to be parked a ways above. A couple hours of more of the same from wrecks in shallower water, and a completely empty wreck save for furniture in the west mushroom forest, I was reduced to aimlessly wandering at near crush depth, trying to find more wrecks, or the occasional cyclops fragment on the seafloor if I wander into shallow reaper border territory. Specifically a moonpool and vehicle upgrade station.Īt this point the fragments seemed to stagnate. It became obvious that, to get better fragments, I needed to go deeper, but in order to go deeper, I needed better fragments. With seamoth in two, I made a quick diversion to the precursor base, and patched up the aurora. The unfortunate bit is that was the contents of pretty much every wreck in reasonable (~150m depth) reach, with the exception of one in the grassy plateaus which housed two out of three(?) seamoth fragments, as well as a wreck in the safe shallows near the southern geothermal vent that had all three pieces of a seamoth (One of the last places I checked, can't blame the game for that though.) A battery charger, seaglide, mobile vehicle bay, and a bioreactor, as well as a few pieces of furniture. Skip to the big bold "STORY ENDS HERE" if you don't care about my subjective experiences, and just want my conclusions.Įarly on it seemed pretty intuitive, the basics were all there within the first couple wrecks. But first, a somewhat brief overview of my game up to this point. With the release of the new Precursor update, I was excited to jump back in and start a new game, particularly after reading about the changes to fragments and loot distribution.Īfter basically marathoning the game all night, I figured I would post some feedback about one of the things that had been bothering me the fragments.
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